Site Map and Contents Page with links to the other pages.
Some character bios for the player characters of the West Marches.
Spoonly Dimfinkle makes a big mistake, then the Ayr team find that zombies are actually tougher than shambling corpses have any right to be.
Girth, Aife and Eliza return to Barovia with Loony and Baccarat. They seek revenge for their inflictions but things get… complicated.
The misnamed deserts between Arren and Jian
The Lands of the South, simplified.
A short background off the nations within the northern continent.
The World of the West Marches – links to pages with more information about the various continents.
Tang, Girth, Eliza and Larry try to break the curse on Darqvist. It could have gone better. No Geoffs died in the making of this session.
Home Within Jarvik’s Tavern there is a wall upon which are pinned notices directing adventurers to contracts. In addition to this, there are quests set by the town council with the aim of improving the settlement and increasing its size, wealth and prestige. A third source for quests is the Black Market, which (when they…
The Kasdall Hold Graveyard – where the names and deeds of the dead rest. But not necessarily their bodies…
New heroes enter the marches and find a portal to a mysterious land…
An overview of the regions within the west marches that have been explored thus far.
Girth and three new adventurers become trapped in Borovia and tasked with breaking an ancient curse… Things quickly spiral as always.